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Dream on! Dream on! Dream on! |
Now here is a relic from that past that really was from a different time . . . and as a matter of fact, may not have even stood the test of time at all.
TECHNICOLOR DREAMS was my experimental film in its truest form from both an artistic and technical aspect, but at its core, TECHNICOLOR DREAMS was a pseudo-autobiographical deep dive into my creative process as a Content Creator.
As a lot of artists will tell you, and I am certainly no exception to this rule, a sizable hunk of our ideas come to us in our dreams, and a vast majority of the better ideas that I've ever had have been sourced from the cavernous mines of my mind: I have had numerous TV show concepts, and even entire movies come to me in my dreams . . . it's not at all unlike what people have said about THE DARK CRYSTAL being the movie that Jim Henson saw in his head (which also may or may not explain why, at the time, that movie made sense to nobody but him).
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Script sample |
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Designing Dream Sprites |
But TECHNICOLOR DREAMS wasn't just an experimental film from an creative and artistic perspective, because there was also a lot of technical experimentation that went on behind the scenes as well. The production itself was fairly simple -helped by there only being one set: my bedroom- but this time I had some new toys to play with. It was my first production to be filmed in full HD, and also one of my first productions that was edited with a professional editing program: Adobe Premiere. I had already played around with Adobe Premiere with a previous production, THE WINDMILL, just to sort of familiarize myself with certain things I was able to do now that were previously unavailable to me in years past, such as lighting effects. This time, I wanted to try even more things that wasn't able to accomplish before, namely being able to overlay and blend film and video footage with psychedelic imaging to create dream-like sequences.
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Editing TECHNICOLOR DREAMS in Adobe Premiere. Oh, hey, that's a nice face, isn't it? |
After all was said and done, TECHNICOLOR DREAMS premiered on YouTube on the night of Sunday, February 22, 2015. What was the critical response? It was a mixed bag, to say the least. Truthfully, TECHNICOLOR DREAMS probably became my most polarizing production to date: people either loved it or hated it, with hardly any middle ground. Those who enjoyed the film were able to appreciate it for its originality, and to see the then-visual and technical improvements in my content; those who hated the film found it to be too long, too dragged out, and too redundant. I did attempt to remedy at least one of these critiques: two years later on Sunday, February 26, 2017, I released a redux of the film that shortened its TRT from 18 to 13 minutes, but apparently, that wasn't much of an improvement, and the reception was still mixed. Looking back on it myself, I have come to the conclusion that another major problem with the film was that even though it was, admittedly, pseudo-autobiographical, it may also have been a little too self-indulgent as well . . . even when I couldn't think of a suitable title for the film (I considered such possibilities as THE DREAM CATCHERS and THE DREAM BUSTERS), I eventually went with TECHNICOLOR DREAMS, which was inspired by the Broadway musical JOSEPH AND THE AMAZING TECHNICOLOR DREAM COAT (because my name is Joseph, and because my dreams are so vivid, you could say I dream in Technicolor). I'm not at all saying that this was a vanity project, because I'm not too particularly fond of being in front of the camera as I am behind it, but the way I presented this concept was just from my own personal experience and perspective. While I'm sure there are countless other artists and creative individuals out there who have had similar experiences in finding inspiration for material from their subsconcious, the film may have been a litttle too esoteric that it excluded others and didn't necessarily resonate with a broader or more general audience. Of course, it also could very well have been the simple fact that avant garde isn't for everybody; in fact, most general audiences prefer to be told a narrative story that they can invest in and follow along with, which is usually why such experimental and artsy sort of avant garde filmmaking tends to go unappreciated and/or misunderstood by the average joe. I guess what they say is true, "True art is incomprehensible."
Ten years later, TECHNICOLOR DREAMS really does feel like it was made such a long, long time ago, and admittedly, is not something that I look back on with as much fondness as I do with other productions I've made over the years. Not only does it really not stand the test of time, but even the dream sprite puppets haven't survived: they ended up being damaged and destroyed in storage . . . guess that makes them fodder for the Dead Puppets Society.
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Dead as a doornail |
In conclusion, as I look back on TECHNICOLOR DREAMS, I wouldn't necessarily say I'm entirely proud of it. I would certainly consider it one of my better technical achievements; artistic, not so much.
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